Update a2: Electric Boogaloo
Changes include:
-Clipped some stairs i missed
-got told to clip using blockbullets (so i did)
-added railings
-changes op attacking balcony to neutral balcony (equally accessable by either team)
-fiddled with pickups
-added sneaky trick jump to get to neutral balcony
-added window in cylinder room over cap room
-changed room off point to go up to attacking balcony
-added sign on big crate stack so demomen can charge up it
-moved connector crate stack under balcony
-logic bugfixing (ALOT)
-made it so when capping the timer stops (to aviod annoying switching when about to cap)
-quite possibly more
-changed 2 side connector rooms (slightly)
-added (broken) tape around point to signify cap area
Things to do:
-Adjust respawn times and make it so defending team has longer respawn time
-more bugfixing probably
-fix tape around point