Multi Stage CP_Dustbeach a1g
Dustbowl's larger, more handsome grandson
'Dustbeach' is a project I've been working on for some 6 months now. The map is a ground-up reimagining of the classic Dustbowl map with a new British seaside aesthetic, courtesy of the Frontline and London packs.
The first stage is the town and lighthouse; BLU starts on the beach and must fight into a nearby mechanic's shop, before proceeding further into town to capture the pub. The defender's spawn is easy to find- it's now underneath the lighthouse!
The second stage is the beach itself- the left lanes of both points are now wider (and wetter) than the classic map, and quite a few additions and changes have been made. Capture the beach houses, then proceed to the lifeguard's HQ.
The final stage is the Pier, complete with both indoor and outdoor sections. By far the largest stage, this point is flipped compared to the original map and includes some of the most significant changes in the whole map.
Secondary spawn points have been added in the 2nd and 3rd stages to prevent a long walk by BLU to the second points of those stages.
The first stage is the town and lighthouse; BLU starts on the beach and must fight into a nearby mechanic's shop, before proceeding further into town to capture the pub. The defender's spawn is easy to find- it's now underneath the lighthouse!
The second stage is the beach itself- the left lanes of both points are now wider (and wetter) than the classic map, and quite a few additions and changes have been made. Capture the beach houses, then proceed to the lifeguard's HQ.
The final stage is the Pier, complete with both indoor and outdoor sections. By far the largest stage, this point is flipped compared to the original map and includes some of the most significant changes in the whole map.
Secondary spawn points have been added in the 2nd and 3rd stages to prevent a long walk by BLU to the second points of those stages.