-A's captime has increased from 20 seconds to 34 to guarantee RED has a second chance to defend even if they get uber-pushed

-BLU now takes over RED's forward spawn after they cap A to ensure that no more fights happen in the B lobby

-shifted cover and pickups around on B very slightly
-The cover on B has been reversed to let BLU survive more easily on the point so they can actually capture it
-B's captime has been reduced from 9 seconds to 7 seconds

-A's captime has been increased from 8 seconds to 20 seconds

-A staircase now exists in BLU's B lobby to facilitate faster rotates

-The man spotted by @r0nii has made a tactical disappearance from the map
-Another man, more well-hidden, has replaced him
-Moved B slightly closer to BLU

-RED's second spawn is now slightly more convenient to use

-B's capzone now disables for 10 seconds after A is captured

-There is now another man

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-A yard has been added between RED's first spawn and B to give more clear distinction between the forward and backward hold on B

-All pickups now (hopefully) have patches under them

-RED's second spawn now has rockets on top of it

-Some nasty exploitable spots have been clipped off

-The jump onto the shack at A has been made easier and more obvious thanks to the addition of two crates

-2004 is now present in the map
-Reduced A's captime to 8 seconds from 24
-Shifted the health and ammo around on B to generally better advantage RED in their backward hold
-Fixed an issue where the trigger to teleport RED out of their first spawn had its name incorrectly entered as its parentname

Balance adjustments:
-Reduced the starting round time from 5 minutes and 30 seconds to 4 minutes
-Increased A's captime from 19 seconds to 24 seconds
-BLU now starts with a respawn wave time of 6 seconds instead of 3
-Fixed logic again
-pain
-Fixed logic
-Bruh moment