-I guess I'm an alien now
-1-A has moved under the lower walkable roof, which should force RED to rotate in order to defend it
-The positions and sizes of health and ammo around 1-A have shifted
-RED now instantly respawns when 1-A is capped (this is how it was always meant to be, but the instant respawn was accidentally set to target BLU instead of RED)
-The captime of 1-A is now 9 seconds (was 12)
-The captime of 1-B is now 9 seconds (was 6)
-The captime of 2-B is now 13 seconds (was 9)
-A few texture alignment issues, and other similar bugs, have been fixed
-This includes a potentially very dangerous exploit where BLU could capture 1-B through a window
-An obsolete route between BLU spawn and 1-A is now closed off