cp_bizon

cp_bizon A2

Some redesigns of all areas to make the map ready for playtests.

-Mid: Opened up mid to make it be more like one area, added some highground and streamlined things overall
-Second: Moved the point closer to choke, adjusted highground, blocked off one of the flanks, made the whole point narrower overall
-Lobby: Lower lobby widened and far left route adjusted to make it a better fighting area
-Last: Changed the lowground and added some more highground

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