Some redesigns of all areas to make the map ready for playtests. -Mid: Opened up mid to make it be more like one area, added some highground and streamlined things overall -Second: Moved the point closer to choke, adjusted highground, blocked off one of the flanks, made the whole point narrower overall -Lobby: Lower lobby widened and far left route adjusted to make it a better fighting area -Last: Changed the lowground and added some more highground Read the rest of this update entry...