Mid
-tried to get rid of a nasty sightline by adding a fence

Connectors
-nothing

Spawn
-fixed a respawnroom visualizer not being visable
All
-added spec cams

Mid
-Changed the small health pack on the high flank to medium
-func_nobuilded the cap area because it felt a bit weird people could build minis there

Connectors
-nothing

Spawn
-removed the red fence and replaced it with brushwork
-added some lights above the sideroute
all
-used YMs patchconventions all over the map cus people wanted it like that

mid
-raised the roofs of the cap building
-lowered the building next to the cap and unclipped it, maybe it sucks but I’ll see
-made another roof a bit higher so it’s more clear you can’t get on it

connectors
-nothing has changed iirc

spawn
-made yard a bit smaller to make to routes a bit smaller
-changed some fences and stuff

maybe i will screenshots later, but the changes arent really that big so maybe i wont;)
all
-changed the ground texture to Earkhams blendsnowtomud, which looks much better imo :)

mid

-blocked sightline next to the capture zone
-made the building next to the cliff less open by changing the doorframes to windows
-changed the healthpack in the cliffbluiding from normal to large
-added hazardstrips on the capture zone
-raised the area next to the capture zone a bit

connectors
-made all lights brighter
-changed the first half of connectors pretty much

spawn
-changed the yard in front of spawn, now it’s much wider
-made all lights in spawn brighter
-did some func details
-fixed spawns not working correctly
-its packed