Couvade

Couvade A8

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Couvade A8

Couvade is a real word!

My first map.

Set in sky_trainyard_01, BLU must capture the RED base while RED must capture the BLU base, which has never been done before.

Previous descriptions described this map as "made for pubs at heart." While this is still true, I really only did that because I know this would likely never work in 6s. It's really just on the small side. Heavy to mid, anyone?

Features:
- Lighting
- Clean dev theme
- Clip brushes
- No leaks
- Sniper, Scout, and Heavy player models pasted everywhere in Hammer but not rendered
- Repacked
- Pickup patches
- Underscaled

Testimonials:
"great, fun to play on points" - robin walker
"fast-paced" - ueakcrash
"has potential" - phi
"perfectly suited for competitive" - b4nny
"The most fun you can have online" - PC Gamer
Author
eighntes
Downloads
4,408
Views
4,408
First release
Last update
Category
Symmetrical CP

More downloads from eighntes

Latest updates

  1. Alpha 8

    It's something? I think I might abandon this soon - Attempt at simplifying geometry - Feeble attempt at providing strategic options - Insufficiently blocked sniper sightlines - Added a non-dev texture - Like a boss
  2. A7 F

    Stuff - Small cap time changes - Small respawn wave changes - Last now has more health for defendes - Like a boss
  3. A7 E

    You can stop now - No more weird 2nd roof - Changed up mid sightline blocking a little in anticipation of an EU test - Respawn time tweak - Like a boss

Latest reviews

This is one of the only 5cp maps that I keep going back to and thinking about how much fun I had playing it.