coopmap a6

Standard 5CP Map

  1. Map Update a6

    Pyrollenium
    Changes
    -Adjusted the path under middle point
    -Adjusted the defenders flank from second to middle
    -Adjusted the attackers highground on second to be less strong
    -Added more ammo pickups
    -Added a small ramp to final point
    -Added more arrows to guide players to middle
    -Changed the respawn times, hopefully they work and should be more balanced
  2. Map Update a5

    Pyrollenium
    Changes
    -Revamped final point
    -Revamped main spawn
    -Added more cover near middle point
    -Added more arrows/guidance
    -Added a few smaller things
    -Hopefully made routes less confusing
    -Hopefully made the map less snowball-y
  3. Map Update a4

    Pyrollenium
    Changes
    -Revamped all control points
    -Added better team recognition
    -Less square map
    -More height differences and true highgrounds
    -More (easily findable) pickups
    -Better main spawn exit
  4. map update a3

    Pyrollenium
    -adjusted final point
    -revamped mid point
    -reduced overall brightness