• Repacked map, reduced file size by about 42%
  • Added menu photos to briefing and loading screen
  • Touched up detailing
  • Made all roofs thinner
  • Adjusted rock walls to look more natural
  • Added spytech rooms viewable from spawn rooms
  • Added coal under the control point
  • Adjusted 3D skybox terrain
  • Reoriented ramp leading to high ground over mine
  • Added window to room before high ground over mine
  • Roughened up mine route
  • Adjusted lighting
  • Adjusted props
  • Adjusted beamwork
  • Reduced capture time from 12 to 8 seconds
  • Replaced crate prop jump onto point with second set of stairs
  • Widened inner section of cave route
  • Replaced small health kit inside middle route to point with medium health kit
  • Added areaportal windows to windows overlooking point
  • Pushed spawn buildings slightly forward and spawn locations
  • Sectioned off areas of the map for optimization
  • Added ceiling beams to multiple buildings
  • Adjusted displacements
  • Adjusted clipping
  • Detailed the entire map
  • Removed all visible dev textures
  • Added fog
  • Added 3D skybox
  • Added new gameplay props
  • Raised skybox
  • Replaced light entities with light_spot entities
  • Adjusted sun angle
  • Adjusted ambient lighting
  • Adjusted props
  • Adjusted displacements
  • Adjusted clipping
  • Extended wall of building overlooking the point to block ledge path
  • Condensed wall next to building overlooking point and opposing teams' cliff route
  • Replaced small health kit underneath point with medium health kit
  • Adjusted clipping
  • Brightened ambient lighting hue for better team recognition in shadowed areas
  • Widened exit of cave route leading to point
  • Widened and stretched many doorways
  • Lengthened fence on top of cave route
  • Added barrels outside wide doorway leading to high ground overlooking point
  • Widened walkway leading to high ground overlooking point
  • Added crates outside doorway overlooking point
  • Replaced medium health kit in building overlooking point with small health kit
  • Replaced two small health kits under the point with one centered small health kit
  • Raised and repositioned rocks near point
  • Adjusted clipping
  • Disabled collisions on billboard arrow sign hanging above door in staging area