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-Removed both under and around flank routes to better focus player attention on the capture point. The side building now has been re-purposed to have a small health and ammo kit with stairs leading to the point.
-Two doors on the lower spawn transition buildings have been enlarged to decrease difficulty in pushing out of spawn.
-Health and ammo kits have been moved slightly to make getting to them easier. It no longer requires a crouch jump and one of them is now behind cover.
-Left upper cliff in the second courtyard has been opened slightly more so players don't get stuck in the cubby where the health and ammo once sat.
-Lighting has been overhauled to make it feel more like night time, and the mid has gotten
better spotlights.
-Added ramp to get up to the point from the sides.
Minor changes
-Lights moved for better coverage.
-Clipping fixes
-Displacement sews with alphas changes for a better look.
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