What Is ClearCut?:
ClearCut is a map that has taken the better of 4 years to create. From the start it was called WaterFront which was my first map posted here. Against better judgement I decided to continue working on it and revising it again and again. This has not only taught me more about how I can build off of a pre-existing idea, but how I can also changed my approach ever time I come back to it.Is This The Correct Way To Do This?:
Absolutely not, this map was made in a very unconventional way. This map has most likely and undoubtedly suffered from a lack of play testing because of my own perfectionism. I don't expect this map to be an amazing map, but now that its done I can move on to something more conventional. Hopefully my next project won't follow this one's trend.Does That Mean You Won't Work On It Anymore?:
The only reason I will come back to this map is to bug fix, balance change, and add detail. Detail will be added because the skybox and surrounding areas outside boundaries are not done.Continued Testing
Changes For This Before B4 Version:
Added various hints in key locations combined with moving some world geometry around, and I got visleafs to actually remove parts of the map.
-Moved geometry (not noticeably different in game)
Here Is Some Images:
(Outdated. New ones when B4 comes out.)
A small, fast paced alpine themed KotH map.