B16a
Change log:

Minor Patch:

-Added back the crates on battlements.​

-Made the props in previously mentioned windows also not solid for bullets and projectiles.​
B16
Change log:


Game Play:
-The glass pane in the window of bunker house has been removed, and will now allow players to fire through it.​

-Roof now has 2 crouch jump paths, and can now be accessed by all nine classes.​

-Engineer can now build on roof.​

-Added a cubby on the left side near the new roof access.​

-Crates on the battlements have been removed.​

-There are new crates on the point side of main house, this will allow all classes access to the top of the smaller shed.​
Fixes:
-Lowered trigger on capture point to stop players from capping while on roof.​

-Added clipping on Red crane house to stop rockets from being eaten when they hit window props.​

-Fixed clipping on main house.​

-Fixed clipping on Blu bunker house.​

-Fixed clipping on Blu crane house.​
B15d
Change log:

Minor Patch:

-Removed candle lighting from the map. It was reportedly causing framerate issues and has thus been removed. Thank you Swissolo for bringing this to my attention!

-Cameras have been added around the point and courtyards.

-Red garage has had its upper window changed.

-Blu garage has new props in its upper window.

-Fixed lighting on a crate at mid.
Note:
I lost the original files of the map when I transitioned to working in the military, so if you find any bugs let me know! This version was decompiled from B15c and may have issues I am not aware of.
Have fun!​
B15c
Change log:

Minor Patch:

-Fixed clipping on Patio ramp and Lawn stairs.

-Fixed missing overlays that were not present.

-Changed a handful of textures.

-Resized some overlays.​
B15b
Change log:

Minor Patch:

-Lowered the left side ramp used to get on roof the same amount the point and roof were lowered in a previous update. Sniper was reported being able to get up there.

-Fixed the upper half of a valley building not having its clipping.​
B15a
Change log:

Minor Patch:

-Fixed a missing barrel in red left transition.

-Fixed broken detail geometry​
B15
Change log:

Game Play:

-The point has been lowered.

-The roofs were lowered.

-The house on either side of the point has been lowered.

-Scout can no longer double jump from the tower ramp to roof.

-Scout can now jump to roof from the small shed in front of saw house.

-The ground around the point has been adjusted to fit the new height.

-The entrance to the left transition building has been opened up more.

Building Redesigns:

-The transition buildings on both red and blu have been given their final art pass.

-The towers at mid have been simplified to help with framerate.

Clipping fixes:

-Clipping was adjust to fit the new buildings.

Minor changes:

-The staircase in the left transition building on both sides is now a gravel pile.​
B14d
Change log:

Major Patch:

-Detail for 10 buildings around mid have been simplified to attempt to alleviate frame loss.

-Stairs have been changed on Red side to be the same as Blu in the amount of brushwork.

-Some stairs have been turned into ramps to further reduce frame loss in key areas.

-Clipping has been adjusted to match the buildings.

-Added piles of gravel on both sides to move between mid transition to left transition in the spawn area.
This update will be the one of last few before I finalize plans for rc1.
B14c
Change log:

Major Patch:

-The door to enter crane house from balcony has been moved to face the stairs instead of saw house.

-Added props and brushwork to better show players that they can't go around the other side of crane house.​
B14b
Change log:

Minor Patch:

-Fixed missing brushwork on crane house.​

-Fixed missing texture on doorway.​