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chin a7

Capture the flag by dropping into the enemies' temple and fighting your way out!

A standard CTF map made by me, smig (aka chin).

Made for the Back to Basics contest 2019.

A speedy entrance to open windows overlooking the intel room allow you to clear out any campers below after winning a midfight. One way shutter gate dropdowns let you quickly access the intelligence but force you to take a precarious route through the enemy base to steal it.

My aim with this map was to address some of the flaws of the Capture the Flag gamemode such as the over-effectiveness of engineer nests camping the intel room and bases; long walk times to make an attempt at completing the objective and stalemates. Hopefully I've made some headway trying to mix CTF up.

This is my first released map in a long while so I'm anxiously looking forward to testing it and hearing your feedback.

Current version: Alpha 7
Author
chin
Downloads
1,638
Views
1,638
First release
Last update
Category
Capture The Flag

More downloads from chin

Latest updates

  1. Alpha 7 - Addressing Balance Shifts

    Version Alpha 7 of ctf_chin. My experimentations impacted the map quite positively. Previously uncomfortable playspaces now feel a lot safer and managable. Minor visual tweaks have altered how engagements play out and how players navigate the...
  2. Alpha 6 - Quality of Life Tweaks and Some Experiments

    Version Alpha 6 of ctf_chin. I feel like the map is in quite a good spot right now. Much fewer gripes are being reported by playtesters compared to previous versions. From playing the map myself in tests, I am very happy with the resulting combat...
  3. Alpha 5 - Minor Flow Adjustments

    Version Alpha 5 of ctf_chin. Playtests of Alpha 4 indicated that the major flow simplifications I made were worth it. Players reacted positively to the reorientation of the flagrooms. The reduction of corners between combat areas has decreased...