Cosmetic:
-Cleaned up mid, Hired a Janitor. i.e., less props.
Thanks to: 1000 paper cranes:
https://steamcommunity.com/profiles/76561198282766831/
Thanks to pk.psuedo :
https://steamcommunity.com/id/pkpseudo0960987/
-Changed underneath the flank stairs with fencing.
-Trimmed glass windows in mid
-Changed patio fences in the middle from gothic Mann Manor fences to tasteful glass fences.
-Detailed the spawn glass doors
Gameplay:
-Made trigger at spawn glass doors by 32 units on both fronts
Thanks to:
Open Fortress Gamer
https://steamcommunity.com/id/_theRagingMage/
And Raccoon
https://steamcommunity.com/id/drumpa/
-Made the rocket launcher at Soldier statue not solid. Thanks to: Paper
Regarding koth_centrocom a10e’s bad performance
-Thanks to Paper: I forgot to recheck the hint brushes when running, so the bad visleafs and most performance issues should be fixed. Also applied area portals in house
https://steamcommunity.com/profiles/76561198055650562/
-Made glass doors and windows spawn 1 way.
Thanks to: pk.psuedo.
-Extended fences on point by 64 units. Left transparent to allow for slight home advantage/visibility.
-Increased spawn room width by 64 units
-Switched sliding door with filter to prevent the doors from being kept open
Regarding sight lines.
-Raised midpoint by 16 units. Point is now above 64 units, above eye level
-added obstruction to minimize sight line from balcony to alley. Non-standable.
Thanks to Screedle:
https://steamcommunity.com/id/Screed/
-made cappoint trigger 32 units smaller in length, and 64 units smaller in height.