Changes include:
-Elevated one side of spawn
-Changed area outside of spawn to help discourage spawncamping
-Rearranged some pickups
-Added arrows
-Fixed an issue where there was more room to cap the point on RED's side than on BLU's
-Changed the second floor to make the outside roof in the middle less powerful
-Nerfed some sightlines
-Raised the top of the point
-Made it easier for a team to push back out to mid. (Hopefully)
-Changed lighting. Again.
-Rotated the small inclines on either side of mid
-Moved doorways. Like- a LOT of doorways.
-Made the rooms to the left of spawn have a purpose
Just a small update, fixing the blu spawnroom.
Changes include:
-Added second floor
-Changed layout- no more corridors
-Removed the lighting thing people wanted me to remove that I still can't remember the abbreviation for for the life of me
-Made different rooms visually distinct
-Made the map less cramped
-Made height variation a little bit more varied
-Changed the central control point
-Added some props
-Raised the skybox
-Widened Doors
-Made doors taller
-Made the outside ground a darker brush
-Added more Health + Ammo pickups, made some closer to point

Phew. There's probably more I don't remember. That is a lot of changes, huh? Well, we'll see how it works out when we test it.
This update includes the following:
-Fixed a sign on the blue side being red
-Fixed being able to build in spawn ...Whoops. :engienope:
-Added a few details in non-playable areas of the map to make less be rendered at a time.

Oh, did I say the last update would be the one I'd get tested?

Whoops. :chord:
Here are the changes:
-Aligned textures
-Added battlements
-Added cover on the point
-Changed lighting a bit
-Added a small decline on the floor in room farthest to the right from spawn
-Moved the window looking out on mid
-Made the hallway with a single ammo pack in it a bit wider
-Made all windows slightly lower

This will be the first version to be tested.