Changes include:
-Added second floor
-Changed layout- no more corridors
-Removed the lighting thing people wanted me to remove that I still can't remember the abbreviation for for the life of me
-Made different rooms visually distinct
-Made the map less cramped
-Made height variation a little bit more varied
-Changed the central control point
-Added some props
-Raised the skybox
-Widened Doors
-Made doors taller
-Made the outside ground a darker brush
-Added more Health + Ammo pickups, made some closer to point
Phew. There's probably more I don't remember. That is a lot of changes, huh? Well, we'll see how it works out when we test it.