-removed water route flank at last, replaced it with solid ground and a dropdown that connects to the angled building
-removed flank on cp2
-removed one-way doors at cp3
|rearranged the battlements at cp3
|made the bridge at cp3 thinner
|raised the arch of the bridge on cp2
|pickup size and placement adjustments
|revamped the area below the bridge on cp2
|made it easier to jump up to the yellow balcony on cp1 as red, extended both ends out
|moved cp2 back further along the track
|moved cp3 back further along the track
|fixed missing screenoverlay texture
|fixed bouncing bed not working
|fixed cartsparks not working
|fixed RED spawns sometimes using the ones for cp2 and cp3, causing RED to spawn facing the wrong direction
|detailing changes
|prop fade adjustments
|optimizations
+added new ramp to connect the underside of cp2 to the main route
+added new windows for RED to use on cp1
+added new shack at cp3
+added some highground on cp3
+added new ramp to connect the main choke to the highground at cp2 for RED
+added new ramp to connect the lower part of cp3 to the midground
+added new doors that block off BLU's flanks until the points are captured
+added menu photos
more stuff probably