|adjusted which side of the middle building the lower door is on to favor RED more
|detailing adjustments to use new assets
|expanded the lower area of last a tad

|changed high ground at cp2 and cover
|made RED's shortcut route two way instead of one way
|pickup adjustments

-removed BLU's flank for cp2, and replaced it with a pickup cubby
|fixed one of RED's resupply locker trigger being misaligned with where it actually was
|fixed a hole in the RED's respawn trigger
+added some props for RED to access BLU's highground at cp1
+added more cover for BLU for their highground route at cp3

|expanded last a tad, there should be a bit more breathing room now
|increased the size of the bridge at cp3
|lowered the railings on the overhead bridge at last so you no longer have to jump over it, as well as allowing projectiles and bullets to pass through it
|adjusted the angle that RED players face when spawning to hopefully direct them towards the right spawn exits
|adjusted pickups around the map

|detailing improvements to use new assets
|fixed the cart sparks not stopping when the cart receded back to it's starting position
|clipping adjustments

-removed a window by cp3 that let defenders see into BLU's lobby area
+added another ramp from the low ground at last to the midground
+added new balcony at last

|detailing improvements and adjustments to use new assets
|pickup placement and size adjustments
|reworked tube route
|extended cart track at A
|extended all of B
|fixed missing sound effects for winning and losing
|adjusted ramp building by B
|adjusted RED spawnpoints
|adjusted spec cams

-removed a route that connected the lower part of last to the mid ground
|reworked RED spawn, their shortcut route spits them out closer to B now, plus their other exits should now put them in better positions
|altered cover at last
|altered staircase up leading to RED's upper balcony at last
|detailing stuff

+added dropdown for A for RED, closes after A is capped
+added new building at cp2 and more cover around the area for defenders
|altered the orientation of the entrance into the flank for BLU at cp3

|altered the orientation of the ramp leading up to BLU's dropdown
|other minor cover adjustments
|various pickup size and placement adjustments
|various detailing stuff


Major changes are being worked on but rather than introduce a lot of major changes at once I want to test each one at a time to see if they make the map for or less fun.
-removed water route flank at last, replaced it with solid ground and a dropdown that connects to the angled building
-removed flank on cp2
-removed one-way doors at cp3

|rearranged the battlements at cp3
|made the bridge at cp3 thinner
|raised the arch of the bridge on cp2

|pickup size and placement adjustments
|revamped the area below the bridge on cp2
|made it easier to jump up to the yellow balcony on cp1 as red, extended both ends out
|moved cp2 back further along the track
|moved cp3 back further along the track
|fixed missing screenoverlay texture
|fixed bouncing bed not working
|fixed cartsparks not working
|fixed RED spawns sometimes using the ones for cp2 and cp3, causing RED to spawn facing the wrong direction
|detailing changes
|prop fade adjustments
|optimizations

+added new ramp to connect the underside of cp2 to the main route

+added new windows for RED to use on cp1
+added new shack at cp3
+added some highground on cp3
+added new ramp to connect the main choke to the highground at cp2 for RED
+added new ramp to connect the lower part of cp3 to the midground
+added new doors that block off BLU's flanks until the points are captured
+added menu photos

more stuff probably
This is the first version of Stage 3, the download has been reverted back to a single stage for the time being, download test4b for the latest multistage version

This stage is held together by Twizzlers and chewing gum.

Mayor Ballionicorn is currently too busy with diplomacy and foreign affairs to attend this version
|fixed being able to prevent the cart from moving forwards with sticky bombs and other stuff
|changed some geometry around Stage A-1 to give spies more places to perch and uncloak
|changed some cover around Stage B-2

|updated some art assets
|made the cart music louder, let me know if it is too annoying
|visual updates
|fixed a server crash related to killing a spectator camera.
|updated menu photos to remove
an error.