+added sign that points BLU time towards their shortcut route on Stage B after the midpoint is capped
+added small health kit on top of the hoodoo by BLU's Stage A spawn.
+added new cart model.
+added new art assets / some are temporary.
+added new sound effects.
+added an additional creature.
+added more cover and fleshed out a sentry gun cubby on Stage B
+added
block bullets to various plank ramps to fill in the gaps so explosions and such will not go through them.
+enabled random crits for melee weapons only.
|updated soundscapes
|various cases of
respawn room visualizer depth sorting issues have been fixed.
|nudged BLU's spawn points on Stage B back 16hu
|made the hut on Stage A-2 slightly harder to get up on
|changed spec cam angles and
positions.
|Ms. Pauling's voice is now pitched up (I think? idk hard to test)
|removed some clutter on Stage A-1
|changed the bouncy balls in spawns to be a bed, less confusing for
players.
|fixed cart rotating during its descent into the ending elevator on Stage A (this fix doesn't work for Stage B yet because it has no next path track yet)
|fixed an OOB exploit on Stage A
|changed to textures to of the one-way doors to a different texture, which is opaque instead of see through.
|fixed potential problem with the Stage B fog not being switched to Stage A's fog on next round for some players on RED.
|lowered windows on BLU's flank on Stage A-2 to allow for sentries to peak over more easily.
|visual improvements and additions to Stages A and B
|tweaked health kit placement and sizes on Stages A and B

|changed particle for when the cart starts receding.
|adjusted geo around one of BLU's flanks for Stage B-1
|adjusted geo around Stage B's opening area
|updated 3D skybox again
|adjusted clipping in various areas
|made cake sloppy once
again.
|raised the skybox on the opening area of Stage B
|preventative measures taken against a potential crash on Stage A due to dense
displacements.
|fixed a few unintended sniper sightlines on Stage A
|optimizations
|filesize optimizations

some other things I might have forgotten
|extended cart path on stage 2 cp2 slightly by 128hu
|altered some cover on stage 2 cp2

|visual changes and improvements to use new assests
|fixed typo causing a sound effect not to play
|updated menu photos
|updated whiteboard text
|visual fixes
|visual enhancements
|lightmap optimizations
|converted some wav files into mp3
|updated menu photos

|updated Balloonicorn appear sound
|updated win music
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+added suspicious staircase to stage 2 cp2, to help RED players clear out BLU's flank with ease
|fixed various visual bug, introduced more probably

|updated skybox textures
|nudged RED's spawnpoint forward on stage 1
|altered RED's stage 1 spawn to have less dead space, resupply cabients are closer now
|health and ammo adjustments on stage 1 cp2
+added new chat command thanks to Leezo which will allow you to toggle the screen overlay on and off, use '/toggle' to do so
|fixed spec cams on stage 2 being able to be used on stage 1
|changed some pickups
|visual fixes
Of course the map will feel BLU sided when you are playing an 8 v 8 with no engineer on defense
regardless,
+added another set of doors in each stage that open when the checkpoint is captured
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|changed pickup size and placement
|added back sus crates
|covered one of the windows by stage 1 cp2

|fixed bug where the Balloonicorn wouldn't play his jingle sounds on stage 2
|added cover to some engie spots on stage 2
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1682046193824.png

|altered cover on the cake on stage 1 to allow for jumps up to the hut roof
1682046202214.png

|altered an area by stage 2 cp2 to have more highground over the point
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|fixed RED's resupply cabinet on stage 2 being non-functional
|changed the placement of RED's resupply locker on stage 2 to be closer to the exits
|fixed a prop that should've had collision
|fixed a stuck spot
|made the trench on stage 1 cp2 easier to get out of
|pickup changes I think?
|visual changes and fixes
|updated 3D skybox to be bigger and have more rolling hills in the distance
|updated map intro text
+added color correction
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|changed which window is blocked off in the experimental hut that was added to stage 2
|detailing changes to use new assets
|fixed visual errors
|minor clipping adjustments