|redesigned last, changed the flanks which may or may not suck to fight against, we will see, might revert if bad
|adjusted pickup size and placement around first, if first still is hard to hold I have ideas for a3
|increased the time added by capping cp1 by 30 seconds up from 3:30 -> 4:40
|mercenaries now no longer refer to the payload as a bomb (not family friendly)