Fixed an issue with soundscapes/particles not packing
Nuked a dev texture
Clipping around doorways
Some texture changes
Replaced all assets to be in line with asset pack, mostly in name only
Some prop changes. Replaced some chairs with folding varients.
Lighting changes on non-HDR version. Sun is halved in brightness. This should have always been the case but I seemed to have broken it at some point
Edge wear on metal walls closer to the floor
Clipping fixes all over the map
More to come yet. Just wanted to get some fixes out before the weekend.
Map is also packed with latest version of Compilepal, all assets should hopefully be packed.
Fixed a bug with forwards spawns
Some clipping fixes
Fixed some assets not being packed correctly
Worth noting, this might cause a conflict between workshop and site versions. Be warned
More detailing around last for both sides.
Some bug fixes regarding render order between skybox and last
Redid geo around mid a bit
I dont think the last one was very inspired or interesting to detail. Nor did it flow together well with the rest of the tower
Big thanks to Rhamkin for helping me concept this one.
Some updates to clipping
Adjustments to finale particles
Detailed some rooms around last for both sides. Areas that were just missing their final polish
First time trying to pack with CompilePal instead of Vide, so I suspect some stuff might be missing. We will see.
New rocket tower and models
Updated rocket model and new texture to fit the original Saturn V better
New animations and updated particles to fit closer to a rocket ascent rate
New arms and clamps so the rocket isnt just hovering
Skybox versions of all clamps, more assets in the skybox to stop visibility flickers
More assets and art around the map
Red spawn recieved its first pass
Both spawns have a projector with exposition
New chair models for Blu
Some detailing in less travelled areas
New walls for Blu
Still trying to lock down the style of Blu last
If all goes well, this marks the last major technical hurdle for Canaveral, and I can move onto final polish and detailing. So far, so good. Lets hope we can see this through to the end.
Fixed some missing textures
Fixed mid not being moved with the rest of the capture zone