Point A
-Added some door closing brushes on the bridge.
-Blocked the west side of the bridge with a one-way door.
-Changed the layout of the upper room leading to the office.
-Fixed a texture error near BLU spawn.
-Removed the stairs railing near the bridge.

Point B
-Added a new RED starting spawn near the desk entrance.
-Changed the stage layout to just be a rectangle.
-Closed out the upper lounge area completely.
-Opened the indoor windows even more in the office.
-Redesigned the area around the battlements and the upper backstage.
-Moved the block sign further back to accoomadate with the new spawn.

Point C
-Added a basement tunnel to access the south building from the bar.
-Redesigned the area near the exit of the bar to be more BLU friendly.
-Removed the small room near the track leading to the cap point.

Point D
-Added an extra route leading from the tracks to the west flank.
--Removed the health room near the track for that new route instead.
-Added a jumpad vent near the tracks close to the final point entrance.
--Removed the big stairs near the tracks, because of it.
-Added a ledge in front of the cap point.
-Added a sniper room near the final point on the ground floor.
-Added a indoor window in the upper room looking into the west flank.
-Closed one big door on the west flank.
-Moved the final cap point a little further back to help RED.
-Reduced the size of final point area.
-Redesigned the upper middle room near the final point.

Other Changes
-Added "Better Spytech Doorframe Models v1 by Wheat" to the credits
-Added "Jump Pad Prefabs by Yrr" to the credits
-Added some missing player clipping in some area.
-Replaced some problematic props that didn't pack correctly for some players.
--There was some missing textures on them.
Point A
-Added a room on the west side of the point to access the upper floor.

Point B
-Added a vent from the upper stage room.
-Added a one-way door near red spawn.
--Added a doorway next to it that will close once point A is capped.
--RED engies could reset too fast with walking back and forth from spawn otherwise.
-Extended the office door frame connecting to the stage room.
-Opened an addition office window halfway through facing the RED battlements.
-Removed two confusing double direction arrow signs.

Point C
-Changed the BLU spawn outer blockdoor to open faster.

Point D
-Fixed the nobuild entity size on the roof on last which didn't cover the corners.
-Replaced the box on last that made it possible to jump on the roof.

Other Changes
-Added nobuild missing on some chair props.
-Replaced some stairs for ramps in some area.
Point A
-Added a new basement flank near the point.
-Added a new room that connects to the basement flank.
-Changed the building interior next to BLU spawn to be less clustered.
-Changed the spawn position of BLU team to be set on the upper floor.
-Changed the upper floor to adjust with the new spawn position.
-Changed the disposition of the tracks near the BLU spawn.
-Changed the starting position of the cart to be closer to BLU spawn.
-Extended the upper building near the point to give BLU more highground advantage.

Point B
-Added a new flank room that connect A to B in the upper floor.
-Added a one-way door on the ground floor near the point.
-Added some windows in the kitchen that look directly to point C.
-Changed the dropdown area to be a staircase instead.

Point C
-Changed the area close to the point for an easier time for RED engies to build.

Point D
-Added the one-way door back on the west side.
-Added an BLU engy spot inside the west side flank.
-Added a vent flank on the east side.
--Subject to change depending on how things are going.
-Changed the west side flank to be a lot more open for easier movement.
-Changed the upper bridge to connect to the west side flank.

Other Changes
-Added an additional specatator camera on the last point.
-Added custom content from the London pack.
-Added some Boxing Sack by DioJoestar.
-Added some textures from the Re-Colored Pack by Radvidge
Point A
-Changed some ammo/hp placement to make it more convenient for BLU engies.
-Changed the layout near the stairs into the office.
-Replaced the small one-way door of BLU spawn #2 to be two-way.

Point B
-Added a window in the office facing outside.

Point C
-Added a new spawn for RED since the other one was way too far from the point.
-Moved the cap zone a little further to give room for a better defense area.
-The grey building will be blocked off until point C is capped.

Point D
-Added an additional route for BLU to push the upper side near the final point.
-Added an indication that was missing to show a one-way door on last.
-Added two different one-way door in the upper area near BLU spawn.
-Added windows in the corridors of the upper area.
-Added a room in the ground area for BLU engies to build with more cover.
-Changed the small exit to a standard window door for BLU spawn.
-Changed the direction where BLU players spawn to make it easier to spot the two exits.
-Removed the one-way door near the ramp and blocking it off instead.
-Removed a dropdown room in the grey building upper area.
Point A
-Expanded BLU first spawn and an additional exit.
-Added a new upper area.
-Added a skybridge.
-Added a new room connecting to the upper area.

Point B
-Added a office room in the upper area.
-Added a connecting corridor to that office.
-Changed the layout of the kitchen.
-Changed various places that were closed out.

Point C
-Added a connecting room between the upper floors.
-Changed the layout around the tunnel.

Point D
-Changed the curve stairs into normal ones.
-Changed the layout of last a bit.

Other Changes
-Additional optimiations.
-Removed some props that were causing some issues.