Point A
-Added some door closing brushes on the bridge.
-Blocked the west side of the bridge with a one-way door.
-Changed the layout of the upper room leading to the office.
-Fixed a texture error near BLU spawn.
-Removed the stairs railing near the bridge.
Point B
-Added a new RED starting spawn near the desk entrance.
-Changed the stage layout to just be a rectangle.
-Closed out the upper lounge area completely.
-Opened the indoor windows even more in the office.
-Redesigned the area around the battlements and the upper backstage.
-Moved the block sign further back to accoomadate with the new spawn.
Point C
-Added a basement tunnel to access the south building from the bar.
-Redesigned the area near the exit of the bar to be more BLU friendly.
-Removed the small room near the track leading to the cap point.
Point D
-Added an extra route leading from the tracks to the west flank.
--Removed the health room near the track for that new route instead.
-Added a jumpad vent near the tracks close to the final point entrance.
--Removed the big stairs near the tracks, because of it.
-Added a ledge in front of the cap point.
-Added a sniper room near the final point on the ground floor.
-Added a indoor window in the upper room looking into the west flank.
-Closed one big door on the west flank.
-Moved the final cap point a little further back to help RED.
-Reduced the size of final point area.
-Redesigned the upper middle room near the final point.
Other Changes
-Added "Better Spytech Doorframe Models v1 by Wheat" to the credits
-Added "Jump Pad Prefabs by Yrr" to the credits