Breakwater Bay A4
A single stage payload through a small harbor
Update 22-2-20: I've recently updated this map, some screenshots may not reflect the current version.
Formally my first 72 hour tf2 jam and also my first payload map. Breakwater Bay is a single stage payload map that runs through a small h̶a̶r̶b̶o̶u̶r̶ marina that spirals inward to the final terminus.
The map layout is still unsettled but once done I plan on using a combination "Frontline" and "Bullet Crops" props.
Credits:
A Boojum Snarks Ultimate Mapping Resource Pack: it's helped a lot when making this.
https://tf2maps.net/threads/ultimate-mapping-resource-pack.4674/
Skybox: pl_badwater's sky texture and light settings according to the developer wiki:
https://developer.valvesoftware.com/wiki/Team_Fortress_2_Sky_List
All additional models and recourses that are being used belong to their respected creators.
Formally my first 72 hour tf2 jam and also my first payload map. Breakwater Bay is a single stage payload map that runs through a small h̶a̶r̶b̶o̶u̶r̶ marina that spirals inward to the final terminus.
The map layout is still unsettled but once done I plan on using a combination "Frontline" and "Bullet Crops" props.
Credits:
A Boojum Snarks Ultimate Mapping Resource Pack: it's helped a lot when making this.
https://tf2maps.net/threads/ultimate-mapping-resource-pack.4674/
Skybox: pl_badwater's sky texture and light settings according to the developer wiki:
https://developer.valvesoftware.com/wiki/Team_Fortress_2_Sky_List
All additional models and recourses that are being used belong to their respected creators.