Breakwater Bay - A single stage payload through a small harbor My entry for the 72 hour tf2 jam... A Boojum Snarks Ultimate Mapping Resource Pack: really helped me speed of my mapping https://tf2maps.net/threads/ultimate-mapping-resource-pack.4674/ Also I used pl_badwater's sky texture and light settings according to the developer wiki: https://developer.valvesoftware.com/wiki/Team_Fortress_2_Sky_List
I downloaded the map and took it for a spin (against bots). Its very good, your layout is interesting and fight spaces are just the right size. I would love to see development on this continue.
A nearly complete redesign of Break Water Bay from the 2017 TF2 72hr map jam. It now features major layout changes and bugfixes. Major Layout Changes: Remade blue team's First Spawn Replaced terrain near first capture point with displacements Removed second blue team spawn room, combined with third spawn. Removed red team's first spawn room combined with final terminus spawn. Reworked bay area, now includes ramps, interiors and alternate paths. Added additional paths between capture point 2 and 3 Added additional paths to the final terminus Completely remade final terminus area including red spawn. Adjustments to track course and other smaller changes. Fixes: Added tonemap_controller for HDR Removed shadows from majority of payload rail Removed first red spawn, formally was still usable upon capturing point. Rework of blue's second spawn, better shielding spawn sightline. Remaining things to do are additional bug fixes, map optimization/changes, and team balance. Read the rest of this update entry...
An update to Breakwater Bay: Added roofing detail and adjusted player clips Changed and added additional function of Red "barricade" spawn doors. Removed and changed placements of func_details additional minor changes to stairs and brushes. Read the rest of this update entry...
Changing format and titling A3 as A3-1 as playtesting submission Read the rest of this update entry...
Added roofs to many structures adjusted clipping and other details changed placement, added and removed features Read the rest of this update entry...