Fixed some minor clipping issues. Attempted some more optimization. Changed exterior soundscapes to harbor_center. Added lightshafts to building between C and D.
Compiled with HDR. Fixed invisible grate at final area. Redesigned the long building between C and last. Minor fixes.
Extended upper area on last to allow better sentry coverage. Added stairs to the suspended platform on last. Added cover to small shack before C. Added boxes to said shack to allow engineers to easilly climb it. Added sightline blocker at C. Fixed incorrect fades for areaportal windows at B. Increased height of central highground at B. Moved large ammopack below C to corner near small shack. Fixed some other minor issues.
Adjusted spawn times for RED for B C and D points. Fixed some clipping issues. Fixed missing and incorrect particles. Locked the wide well door behind C untill B is captured to prevent easy flanking of RED spawn while A is being defended. Removed the locked door at final area.
Moved B point more to the center of the building it is in. Added some cover to elevated platform on B. Added large ammopack to the platform. Added cubemaps. Added soundscapes. Added observer points. Known issues for this version: Skybox particle effects are missing. Map uses old, obnoxious version of the heatwarp effect over the cauldron.
Artpass is complete. Changed lighting and skybox for the map. Fixed some clipping issues and perch points. Attempted to optimize map somewhat more.
Detailed more of the map. Redesigned final point area. Fixed some reported minor issues.
Artpassed about half of the map so far. Fixed some minor issues reported during previous tests.
Artpassed BLU spawn, initial area and interior of A point building. Added a stairwell connecting ground level and top level at final.
Added a stairwell connecting bottom level of last to ground level. Added a door on last that closes off after C is capped. Fixed a few clipping issues.