Blastpitt

Blastpitt rc3

  • Fixed some minor clipping issues.
  • Attempted some more optimization.
  • Changed exterior soundscapes to harbor_center.
  • Added lightshafts to building between C and D.
  • Compiled with HDR.
  • Fixed invisible grate at final area.
  • Redesigned the long building between C and last.
  • Minor fixes.
  • Extended upper area on last to allow better sentry coverage.
  • Added stairs to the suspended platform on last.
  • Added cover to small shack before C.
  • Added boxes to said shack to allow engineers to easilly climb it.
  • Added sightline blocker at C.
  • Fixed incorrect fades for areaportal windows at B.
  • Increased height of central highground at B.
  • Moved large ammopack below C to corner near small shack.
  • Fixed some other minor issues.
  • Adjusted spawn times for RED for B C and D points.
  • Fixed some clipping issues.
  • Fixed missing and incorrect particles.
  • Locked the wide well door behind C untill B is captured to prevent easy flanking of RED spawn while A is being defended.
  • Removed the locked door at final area.
  • Moved B point more to the center of the building it is in.
  • Added some cover to elevated platform on B.
  • Added large ammopack to the platform.
  • Added cubemaps.
  • Added soundscapes.
  • Added observer points.

Known issues for this version:
  • Skybox particle effects are missing.
  • Map uses old, obnoxious version of the heatwarp effect over the cauldron.
  • Artpass is complete.
  • Changed lighting and skybox for the map.
  • Fixed some clipping issues and perch points.
  • Attempted to optimize map somewhat more.
  • Detailed more of the map.
  • Redesigned final point area.
  • Fixed some reported minor issues.
  • Artpassed about half of the map so far.
  • Fixed some minor issues reported during previous tests.
  • Artpassed BLU spawn, initial area and interior of A point building.
  • Added a stairwell connecting ground level and top level at final.
  • Added a stairwell connecting bottom level of last to ground level.
  • Added a door on last that closes off after C is capped.
  • Fixed a few clipping issues.