Blastpitt rc3

Foundry-themed payload map.

  1. Update to version rc3

    Hopefully fixed the crash issue.
  2. Update to version rc2

    • A few alterations to C to make it more defendable.
    • Fixed some clipping issues.
    • A few detailing alterations.
  3. Update to Release Candidate

    • Added an extra platform for engies to build around C.
    • Adjusted spawntimes for RED for B C and D points.
    • Redesigned the sightline blocker at C.
    • Fixed incorrect soundscape switch in ore dump area.
    • Removed heatwave effect from the final cauldron.
    • Deleted the fucking dustmotes again.
  4. Update to version b15

    • Made some extra space at C.
    • Made some alterations to final.
    • Fixed some clipping isues.
  5. Update to version b14

    • Added a flank around B point.
    • A-B yard cover has been adjusted.
    • Moved rightmost exit from A building to adjacent wall to spread exits out a bit.
    • Removed the slide part under the top exit from A building.
  6. Update to version b12

    • Fixed CUtlLinkedList overflow crash.
    • Fixed some clipping issues.
  7. Version b11 LDR fix

    • Fixed missing LDR lighting.
  8. Update to version b11

    • Removed about half of particle effects from skybox to see if it will prevent CUtlLinkedList overflow errors.
  9. Update to version b10

    • Adjusted light colors around the map.
    • Replaced the side shack in initial area in front of BLU spawn with a crane.
    • Fixed being able to shoot through wooden barricade on the bridge at C.
    • Added fences to the lower area of C.
    • Somewhat smoothed out displacements around the map.
    Known issue - derped and only compiled with LDR.
    basilhs333 thanked this.
  10. Update to version b9

    • Added a ramp to vent entrance to B.
    • Moved some pickups about.
    • Fixed some clipping issues.
    • Removed crates from upstairs area of A.