• Fixed win detection bugging out on disconnects
  • Added the possibility for stalemates
  • Swapped stuns for attributes for the start of round
  • Disabled taunting during setup
  • Refactored the logic to make it more easily customizable
  • Moved a lot of giant triggers to starttouch systems
  • Increased the default enable time to 20 seconds
If you already have a map with the previous version on, everything except the capzones, team_control_point, control point props, and spawnpoints have to be changed (this means all the logic in the center of the prefab, all the triggers around the entire map, and all the relays above the control points). If you are unsure, reinstall everything