Complete overhaul of pretty much the entire map.
Focused mostly on reducing chokes and letting the map breathe more.


In short:
- Extra spawn exit added for BLU
- Extra flank added for A
- Flanks for A simplified
- Layout for A simplified
- Added tunnel to B
- Simplified layout around B
- Set door at B to open on cap instead of at path_track
- Moved BLU's forward spawns
- Overhauled final point totally

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Forgot to post this update, been making some major updates since my last uploaded A2.

Most of the points have been heavily edited and some early landscaping has taken place. A is now on a proper cliff's edge, B is the same, C is inside the mountains and D is inside a vulcano. Will publish more smaller updates after a huge one like this.

Screens: https://imgur.com/a/JAvf8yf

Let me know what you think!