Complete overhaul of pretty much the entire map.
Focused mostly on reducing chokes and letting the map breathe more.
In short:
- Extra spawn exit added for BLU
- Extra flank added for A
- Flanks for A simplified
- Layout for A simplified
- Added tunnel to B
- Simplified layout around B
- Set door at B to open on cap instead of at path_track
- Moved BLU's forward spawns
- Overhauled final point totally
