Ares a6c
Brawl in a greek colosseum with a shapeshifting mid point
An idea I've had in my head for a while has been the idea of a map with a strip of mid that entirely flips around and changes as the round progresses, but for a long time I really didn't know what would be a good way to justify it; after all, that's usually where the objective is, and you generally don't want to eject players from the objective.
Or, well, unless you're designing player destruction, as it turns out.
Every once in a while, mid is highlighted, and shortly after players are catapulted out, and that segment is blocked off and allowed to flip. After returning back into place with a new mid, the cap zone is briefly active.
1st place winner in MCL's Spookfest
Or, well, unless you're designing player destruction, as it turns out.
Every once in a while, mid is highlighted, and shortly after players are catapulted out, and that segment is blocked off and allowed to flip. After returning back into place with a new mid, the cap zone is briefly active.
1st place winner in MCL's Spookfest
Unofficial Contest: MCL's Sizzlin' Spookfest (with $500 in prizes)!
UPLOAD THREAD What's the scariest thing you can think of? Ghosts? Spiders? The relentless march of time? How about the fact that average global temperatures continue to rise year after year at an alarming rate? Someone should probably do something about that. What was I talking about? Ah, yes...
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Unofficial Contest: MCL's Sizzlin' Spookfest [UPLOADS]
Original Contest Thread Now that we're approaching the (extended) contest deadline of September 15th (midnight GMT), I am opening up submissions here. Submitting Please post a link in this thread in the following format: Map Name: Gamemode: Link: Custom Mechanic(s): Contributors: Extra Info...
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