A very very stubborn bug that I hope is not due to a replication error, should now be gone.
Also fixed some minor issues like some of the braziers not having the ignite trigger
((I still missed one but i'm not recompiling just for it, so shh)
Fixed some bugs, namely related to the end of round minigame.
Went through and adjusted the lighting a lot to make it less even and flat.
Actually packed the particles this time lol
Map is mostly artpassed, but with the deadline coming up I figure I should test some gameplay changes.

Added the third wing of the underworld.
Marked potion spawns.
Added braziers around, with player and arrow ignites.
Many tiny little geometry tweaks for detailing.

Changed the end-of-round minigame to have a much shorter setup and timer, but the hunters have haste and infinite double jumps.
Added the end-of-round minigame
Fixed a little whoopsie of the underworld not working
Fixed Arena A (Orange) not having a capture zone, whoops.
Fixed Arena B (Green) having a misshaped capture zone.
Cleaned up some clipping errors.
Shrank the catapult zone to no longer include the sides of mid outside of the flip boundary.
Slightly increased the duration of potion effects.
Cleaned up some minor visual issues.
Changed the mid upheaval to throw players up and to the side instead of dragging them to the underworld.
Added an event where potions with random effects will spawn around the map for a short period.
Added various gates that lead to the underworld opening up as an event.
Every 35-ish seconds, a random event triggers.
Fixed a bug where mid could get stuck in its rotation.
Reduced the amount of cover at mid.
Various more small little tweaks and fixes.
The ideas are promising, but the layout I had before was not delivering, so I've ripped out everything between the doorways outdoors and mid and remade it, as well as reworking all 3 mids to be less cramped.
Shrunk the spawn courtyards significantly, and made rotating between the left and middle entrances easier.
Reduced respawn times, increased time the cap zone is open, and reduced the time between mid transitions as well.
Fixed various bugs, including a temporary overkill solution to stop the mid spin from being halted.
Made the event type halloween instead of birthday, whoops.
Added more measures to prevent players stopping the spinning mid.
Changed the teleportation-related effects to purple instead of green.
Color-coded all the mid variations.
Gave the underworld some visual improvements.
Changed jump pad route to a simple ramp on the sides.
Flattened mid options, as a temporary maybe not temporary fix until I can potentially figure out how to de-jank movement on the ramps.
Added a temporary extra visual indicator of cap zones until I get better effects.
Tweaked the water in the underworld to be instant death.
Gave players minicrits in the underworld to encourage more fighting.
Prevented fall damage in the underworld.
Made the underworld now exit facing towards mid.
Fixed some clipping errors.