This update is the first round of playtesting response fixes! Pretty much every change here is a suggestion from one of the 4v4 PASS Time community members.

  • Removed collision on light models
  • Set respawn waves to 0
  • Limited extra bouncy carpet to edges of the map
  • Raised brightness in darker areas of the map
  • Connected main side ramp with secondary ramps for fluid surfs
  • Added new blue and red tile textures
  • Fixed goals sometimes not scoring
  • (Hopefully) fixed standing on goals (a true goalfix is unachievable)
  • Increased bottom ball catapult's launch height
  • Decreased top catapults' launch velocity
  • Added block bullets to stair clipping
  • Removed fog
These are a couple of quick hotfixes based on the feedback of a singular person who got to playtest a1.
  • Raised the ceiling by 256 hu
  • Moved tile pillars outward and away from the goal
  • Added hump
  • Gave the carpet a quicksand surface property rather than a... carpet surface property (very low bounce)
  • Manifested Half Life 2 particles; I don't think this worked.