Had a chat with the fellas and came out knowing I needed to get my act together on this map.
Reworked mid
Gave easier access to the center sky zone
Allow the ball to go over the roof to other sky zones
Removed water pit
Reworked catapults
Crushed pillars
Added 3D skybox
Scrapped refract textures on DirectX8 entirely (hopefully I'll be able to solve the flickering one day, and we can have DX8 refractive water tanks in harmony and bliss)
Textured remaining dev brushes (let me know if I missed any!)
Added bubbles
Manifested particles
Increased side ramp visibility for people without cubemaps
Brightened spawn tubes
Added spectator cams
Hopefully fixed a minor wall visibility issue from inside of spawn
Reduced size of push triggers in front of spawn that were blocking throws into the catapult
Wouldn't you know it, the past five goalfixes didn't work? When you keep trying the same thing, it doesn't solve much. Here are the updates this time around:
Took a new clipped approach to goalfix
Added octagons to goals
Added a water-filled tunnel under mid
Made side stairs more boring (and more consistent to ramp slide on)
Hopefully fixed most of the ramp bugs on the glass side ramps, might still be a WIP
Suspended mid platforms from the ceiling to free up mid a little more
Improved side pillars
Heightened the slope on mid platforms
Extended tile section under demo ramps for consistent pill bounce
Added decorative tanks to the center of the polyurethane segments
Areaportal'd the side tanks and spawn doors
Slowed down corner catapults for (hopefully) slightly more consistent trajectory
This update fixes some major problems that persisted through earlier versions due to laziness or despite attempts to fix them. Some other minor changes were made as well.
Maybe finally got goalfix working, so no more standing on goals
Ball pushes around respawn doors function
Spawn tunnels enlarged
Applied nodraws to roughly 20% of the textures that actually need it :3
Added goalie zones
Moved polyurethane pillars outward and thickened slightly
Adjusted some lights
Spawning in no longer automatically opens the spawn doors
This update is the first round of playtesting response fixes! Pretty much every change here is a suggestion from one of the 4v4 PASS Time community members.
Removed collision on light models
Set respawn waves to 0
Limited extra bouncy carpet to edges of the map
Raised brightness in darker areas of the map
Connected main side ramp with secondary ramps for fluid surfs
Added new blue and red tile textures
Fixed goals sometimes not scoring
(Hopefully) fixed standing on goals (a true goalfix is unachievable)
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble