I focused on new gameplay elements in this update!

  • Expanded accessible area where sky would be to above the roof
  • Added walkway across the top of the ball spawners
    • Will inflict damage
    • Can be splashed through
  • Cleaved middle platforms in half
  • Split pillars to allow Medic to jump to new middle platforms
  • Enlightened a couple darker areas of the map
  • Lowered cubemap brightness for the millionth time on tile textures
  • Added ball trap to mid to make sure balls spawning from the top stay in mid if never touched
    • Enables on ball spawn and disables after a few seconds
    • Prevents ball from escaping the very middle area
    • Only prevents ball from passing through when not in your hands
This update fixes some major problems that persisted through earlier versions due to laziness or despite attempts to fix them. Some other minor changes were made as well.
  • Maybe finally got goalfix working, so no more standing on goals
  • Ball pushes around respawn doors function
  • Spawn tunnels enlarged
  • Applied nodraws to roughly 20% of the textures that actually need it :3
  • Added goalie zones
  • Moved polyurethane pillars outward and thickened slightly
  • Adjusted some lights
  • Spawning in no longer automatically opens the spawn doors
  • Wrote a blog post about it, because why not?
This is a smaller update! Just adds a couple things.
  • Signage pillars near mid
  • Possibly standable vents above goals
  • Refraction shaders to areas intended to have water behind glass
  • New tanks under the secondary ramps on either side
This update is the first round of playtesting response fixes! Pretty much every change here is a suggestion from one of the 4v4 PASS Time community members.

  • Removed collision on light models
  • Set respawn waves to 0
  • Limited extra bouncy carpet to edges of the map
  • Raised brightness in darker areas of the map
  • Connected main side ramp with secondary ramps for fluid surfs
  • Added new blue and red tile textures
  • Fixed goals sometimes not scoring
  • (Hopefully) fixed standing on goals (a true goalfix is unachievable)
  • Increased bottom ball catapult's launch height
  • Decreased top catapults' launch velocity
  • Added block bullets to stair clipping
  • Removed fog
These are a couple of quick hotfixes based on the feedback of a singular person who got to playtest a1.
  • Raised the ceiling by 256 hu
  • Moved tile pillars outward and away from the goal
  • Added hump
  • Gave the carpet a quicksand surface property rather than a... carpet surface property (very low bounce)
  • Manifested Half Life 2 particles; I don't think this worked.