Angkor RC2

Squintik

  1. changelog for rc2

    squintik
    - added forward spawn for defense in stage C
    - some tweaks to geometry in stage A in order to break some line of sights and help a little bit more the offense
    - fixed some bugs with elevators and doors related to the capture points
    - updated visuals for lights (adding sprites and light beams)
    - fixed minor bugs with team_control_points properties (wrong hud icons, disable sounds, hiding the final CP)
    - various other minor bugs (texture alignments, clipping, etc...)