The final update for the deadline, hope the changes play well haha, had no time to test the lower flag return rate changes since it was ignoring the returntime in the entity this entire time due to the initial 40 second flag spawn countdown. So haha whoops! Anyway on with the changes:
-Changed some detailing around the blue towers to be more accurate to Hellenistic fortifications and to add further shape.
-Added a temporary bomb hud icon.
-Started using LizardofOz's CTF hud fix for PD/A/D combo huds. (Finally, I procrastinated on adding this haha) (Thank you Radial !).
-Improved rock clipping at mid.
-Gave clipping more parity on both team's side of the level.
-Bomb return timer is now 18 seconds, meaning it spends 9 seconds as the pickup's team bomb & 9 seconds neutral.
-Added temporary detailing to the mid bridge (ugly), & a hay bale prop to indicate where the bomb spawns. (Considered making it a patch but since I'm using the white one for health pickups & that's the only neutral shade ehhhh)
-Fixed an issue where the bomb had a delay on being disabled meaning it could be picked up instantly after a cap before the flag spawn timer began.
-Fixed an issue where players could spawn with the bomb.
-HOPEFULLY fixed an issue where two radars would appear at once.
(Tried disabling the permanent capturezones I have in the level geometry when the actual capzones become active, I have these perma capzones to initially ping the radar to go in the right direction otherwise it just wouldn't point at anything (I'm bad at gamelogic and I was only made to make ok layouts then make them pretty)).