Okay. I've been getting a lot of feedback which is nice! however most if not all of it is just clipping/graphical issues. This is the same issue I went through with Sunshine, the reason I never bothered testing that map here again after a3. This is probably also a similar reason as to why scorpio never really updated his maps here, either. The testing environment is just bad for 5cp.
I'm probably going to try to get map pugs running again through teamfortress.tv, hopefully find some people there who'd be willing to run the map. The feedback here tends to just get pretty useless after a couple alphas.
CASE IN POINT:
The feedback plugin is useful for graphical issues and clipping errors but is completely handicapped and useless when it comes to crap like this. Every single time I tested Sunshine here, it was exactly the same thing. Some people saying it's "too big", others saying it's "just fine". I'm perfectly ok with the "just fine" people, it's just when you go on to someone's map and complain it's too big,
you need to provide some evidence and some reasoning.
That's what this thread is for, for people to actually tell me
why they think it's too big.
Why do you think the rollout is too long as heavy? Because it isn't.
Rollout on Granary takes until 9:28. (From the start of the round.)
Rollout on Badlands takes until 9:30.
Rollout on Snakewater takes until 9:32.
Rollout on Metalworks takes until 9:28.
Rollout on Process takes until 9:30.
Rollout on Sunshine takes until 9:30.
and here,
the rollout on Wildlife takes until
9:28.
Actually do some research. The optimal rollout here puts you in a good position as a heavy, as all good rollouts should, and is consistent with the timings of the best comp maps.
There is no excuse for re.wind to complain about rollout times as heavy LITERALLY EVERY SINGLE TEST when the rollouts are PERFECTLY NORMAL for a 5CP map. It's fucking annoying. Please stop and actually provide helpful feedback about the size, if you think it's too big.
Because just saying the map is big doesn't help. WHAT part of the map is too big? It could be ANYTHING:
- the area around the last point
- the area outside last spawn
- the area around last battlements
- the area of last-second flank
- last lobby
- the low ground on 2nd
- the high ground on 2nd
- the point on 2nd
- battlements on 2nd
- flank on 2nd
- lobby between 2nd and mid
- flank between 2nd flank and mid
- mid battlements
- mid low ground
- mid point
Just saying the map is "too big" is USELESS FEEDBACK and will be IGNORED. Please, please, please specify the specific area that you think is too big. That's the only way it will ever be useful. That's what comp players do, and that's why testing with teamfortress.tv, UGC, and ETF2L is infinitely better than TF2M as it is right now. Please learn to give useful, enriching, complete feedback instead of this useless "takes too long to walk to mid as heavy" crap.
I agree some of the areas of the map are a bit too big or wide. But I know which ones those are, I've figured that all out with help from friends. I have yet to hear a single specific case being mentioned in the feedback or the thread.
Thank you.
A4 will be out soon.