- Sep 5, 2009
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A List of TF2 Themes
For Your Inspiration
Last Updated: August 28th, 2015
For Your Inspiration
Last Updated: August 28th, 2015
Table of Contents
- Before We Begin
[*]Major Themes
Farm, Badlands, Mountain, Forest, Jungle, Tropical, Urban, Maritime, Desert, Hydro, Swamp, Japan, Medieval, Space
[*]Sub-Themes
Industrial, Spytech, Construction, Mines, Caves, Snow, Rainstorm, Night, Abandoned, Ruins, Autumn, Halloween - Looking For More?
Beginning Note: I've noticed that the only solid theme resource on this forum, (One I used years back), is now riddled with broken images, as well as being outdated. Hopefully this can become a good resource for new and experienced mappers to help decide a theme for their project.
I'll lend my thoughts to some of the themes but in the end this is primarily going to be a bunch of pictures to help wrap your head around the theme in question. In addition to providing pictures I'll also mention a few maps that use the theme well, if there is one.
Lastly I would like to mention that this is not the end all be all of theme lists. If I've missed anything or you feel there's something that needs to be changed please send me a message, I'll be more than happy to consider any improvements. If you want to see a map added as an example for a theme I'll consider the suggestion, based on how well I think the map does as an example.
Before We Begin
This section will be brief but I feel it's important to take special note of a few ideas. I speak specifically of the time frame Team Fortress 2 takes place in and how team facades work within the games universe. While there's no official date I would ballpark the timeframe to fall between 1965 and 1975, with more credit to it being after 1969. Now I won't go into detail about team facade here but I invite you to take a look at Grazr's article on base facades. If that doesn't satiate you I would also recommend his article on Immersion and Your Map. (If you have time I truthfully recommend all of his articles that, though dated, are still immensely useful.)Major Themes
Major themes include the bulk of your maps detailing, generally speaking. These themes do not blend well when mixed together unless a lot of forethought is put into how you plan to blend them. (With a few exceptions, like mountain forest). I think one would be hard pressed to combine a forest that transitions straight into desert.Farm
To start us off is the front running theme used in one of TF2's most played maps, 2fort. Granary also makes use of this theme well. For most players farm theme is, ironically, a really clean theme and one that is easy to play in. Most farm maps I've personally played are set in the day, where team colors are easily contrasted against the landscape.
Additional References:
http://i.imgur.com/IT85aCv.jpg
http://i.imgur.com/ZsraLqY.jpg
Badlands
No not the map specifically. A badlands is a real type of geographical location with stunning bright rocks and interesting formations. Badlands are similar to desert in a lot ways, but aren't explicitly so. In game the map Badlands is as you would imagine a good place to study this theme. The map Offblast also loosely fits this theme.
Additional References:
http://i.imgur.com/zWvgAWA.jpg
http://i.imgur.com/0tAzcM9.jpg
Mountain
Mountains can have a large range of interesting features about them, with forest or jungle dotting about it. In this way it's a flexible theme that can largely stand on its own but performs best when paired with a solid sub-theme. Mountain Lab works with wrapping the level around and inside the mountain.
Additional References:
http://i.imgur.com/gj1XGs7.jpg
http://i.imgur.com/k7wRF7o.jpg
Forest
While this may be bias speaking there are a hell of a lot forest maps already. This isn't a bad thing, just something to consider. One could say it's an easy theme on the eyes and one that draws a lot of mappers to it for use in their project. Landfall makes excellent use of this theme.
Additional References:
http://i.imgur.com/CFzHwBN.jpg
http://i.imgur.com/4xM8FIy.jpg
Jungle
Borneo is a superb example of this theme. A more recent map, Overgrown, also uses this theme well. Generally speaking maps utilizing this theme appear humid and warm; as well as very green.
Additional References:
http://i.imgur.com/x0jvYli.jpg
Tropical
Similar to jungle in some ways, tropical focuses more on coastlines and bright vibrant colors. The map Meridian comes to mind but not much else, it's not a highly utilized theme.
Additional References:
http://i.imgur.com/VVZgDdD.jpg
Urban
I honestly don't have much to say about this theme. Skyscrapers are generally the name of the game with the occasional planted tree. The map Urban Brook executes this theme well, though it's been criticized for using the Mann Co. signs in a non-neutral way. Mannhattan employs some urban in the skybox.
Additional References:
http://i.imgur.com/gpNlKLO.jpg
Maritime
For a theme pack click here.
Maritime centers around the coastline architecture of a lot of seaside towns. Lighthouses, cobblestone and boats are the cornerstones of this theme. Sunshine is a map relatively popular in competitive TF2 that utilizes this theme.
Additional References:
http://i.imgur.com/vtbbOg0.jpg
http://i.imgur.com/nPi5vQH.jpg
Desert
Egypt and Badlands are the first maps to come to my mind when I think desert. Generally speaking the color pallette for Deserts range from yellow to orange with various dead shades of brown here and there. Introducing team color to structures is important in this theme. takabuschik made a great post about the various types of desert you'll see already in game and in real life. Further along he elaborates on "strange deserts".
Additional References:
http://i.imgur.com/2ue5t0S.jpg
http://i.imgur.com/CHrgHEa.jpg
https://upload.wikimedia.org/wikipedia/commons/8/82/Sonoran_Desert_33.081359_n112.431507.JPG
https://photosbyravi.files.wordpress.com/2014/04/california-desert.jpg
Hydro
Studying Hydro, Powerhouse, or Biomass will give you pointers as to how the whole hydroelectric dam in the middle of a desert would work. I considered this different enough that it should get its own section.
Additional References:
https://upload.wikimedia.org/wikipedia/commons/f/f7/Glen_Canyon_Dam_and_Bridge.JPG
http://il2.picdn.net/shutterstock/videos/1157050/thumb/1.jpg?i10c=img.resize(height:160)
https://upload.wikimedia.org/wikipedia/commons/c/c3/Sioux_Falls_Hydro_Plant_1.jpg
Swamp
For the rest of the theme pack not included in the game click here.
Particularly difficult to use for some mappers, especially when looking to introduce height variation in a realistic way. I'm not terribly privy to any specific map that really gets this theme right but I have seen it executed well. Tyler recommends checking out the map Moonshine for reference.
Additional References:
http://i.imgur.com/wjOHSdd.jpg
Japan
For a theme pack click here.
While Suijin and Shiro are the only two examples that come to my mind they are fantastic examples for using this theme correctly. A thought occurred to me while writing this section that Japan could be both urban or medieval, depending on the time period. Neon lights to fill the streets of urban Japan and paper lanterns for medieval Japan.
Additional References:
http://i.imgur.com/8HtE3rU.jpg
http://i.imgur.com/qaPR3gL.jpg
Medieval
Medieval has that interesting twist where it's both a theme and a gamemode. While one assuredly compliments the other that does not mean Medieval is off the table for a conventional maps theme. Degroot Keep is the only official medieval map.
Additional References:
http://i.imgur.com/OJah43A.jpg
Space
Space is a relatively new theme I suppose, in the context of TF2. A beta Valve map Asteroid comes with some interesting textures and assets. It's hard for me to really describe this theme as it can quite literally be anything from space. A different planet, an asteroid base, a starship cruiser. The limits up to you. Also there's some pretty amazing skyboxes for this theme if you know where to look.
Additional References:
http://i.imgur.com/BoLMnLU.jpg
Sub-Themes
Sub-themes are usually chosen to add more to a main theme and to support your maps detailing in small or sometimes large ways. This can range from spytech hidden away behind slightly ajar doors to the weather being more than just a sunny day.Industrial
Industrial could be considered one of the most flexible of the sub themes. Being comprised of many large simple shapes it's also one of the easiest to create quickly. Most maps can leverage an industrial angle without much effort. Wherever RED and BLU go there's almost always room for a train, right? For examples, love it or hate it, Well executes industrial well around the middle of the map, though I would take its layout with a grain of salt.
Additional References:
http://i.imgur.com/wU1Gzlc.jpg
http://i.imgur.com/lk56FRx.jpg
Spytech
Spytech is in the same boat as industrial when it comes to flexibility. While I may not have a solid number I'd wager over half the maps in TF2 have some form of spytech hidden away in the corners of the map. Degroot does, if you know where to look. Nucleus could be considered to have Spytech as a main theme. It's been said that Valve took inspiration from old James Bond films and IBM computers from the 70s for a lot of their spytech design.
Construction
For a theme pack click here.
Construction gives a feeling that people were recently there working towards finishing some structure, until the fighting broke out. I think construction fits as a sub-theme as it isn't very strong standing on its own. Vanguard and Backlot are maps that uses a lot of assets from the pack theme pack.
Additional References:
http://i.imgur.com/mOL3vxQ.jpg
Mines
Similar to caves but with the addition of man made objects all through the mine. Cart tracks, lanterns, barrels, boxes, dynamite, you name it. Unless the mines dry you might also consider scattering a resource throughout it. Dustbowl and Goldrush make extensive use of this theme. The custom map Zinkenite took this theme and used a real material but with special fictional properties (I don't believe real Zinkenite glows). it's a very flexible theme when you put your mind to it.
Additional References:
http://i.imgur.com/2JUWkkB.jpg
http://i.imgur.com/qmz6GcA.jpg
Caves
While largely similar to mining, caves tend to have less apparent encroachment from people. A lot of what you would find in a cave would be stalagmites and stalactites, or perhaps even crystals, largely undisturbed. Coming back to Zinkenite one could say it's a combination of both caves and mining.
Additional References:
http://i.imgur.com/PRYeB4v.jpg
Snow
A certain frozen member in the community loves to make snow maps, a lot of people love snow maps. It's snow, what's not to love. A community map made official, Coldfront, is a good choice if you're looking to study heavy snow themes. It's a relatively flexible sub-theme, though you wouldn't normally see snow in a desert. I suppose I should note that if done in combination with night you have to be extra cautious with how you light the level. Just something to keep in mind.
Additional References:
http://i.imgur.com/6fpFmad.jpg
Rainstorm
The official map Sawmill is probably the first map to come to mind for most people. It does for me. Thunder and lightning can accompany a rainstorm though it's not required. A rainstorm doesn't always have to take place at night either.
Night
Look to the maps Doublecross, Nightfall or Sawmill and take note of the fact that despite being set in the night are all still very well lit maps. This helps with team color identification and it matters to the players, even if they aren't aware of it themselves.
Abandoned
Structural decay is the biggest sign that an area was once occupied but has since been abandoned. This can seem eery but creates an interesting tone throughout the map. Just about any structure heavy theme can have this sub-theme added to it.
Additional References:
http://i.imgur.com/DGD7tOH.jpg
Ruins
The maps Antiquity, Angkor, Egypt, and Lakeside come to mind when I imagine ruins in TF2. All of those maps employ some form of ruins as an addition to the overall aesthetic. Generally ruins are from long gone civilizations or settlements. The buildings merely husks of what once was.
Additional References:
http://i.imgur.com/XxnqrOd.jpg
Autumn
Harvest is a prime example for this sub theme alongside Maple Ridge. Warm colors with various oranges and yellows make team recognition rather easy while playing. Overall this is a flexible theme that can be applied in conjunction with many building styles and landscapes.
Additional References:
http://miriadna.com/desctopwalls/images/max/European-autumn.jpg
http://7-themes.com/data_images/out/58/6969840-country-road-autumn.jpg
Halloween
Essentially autumn but with the holiday attached. Mann Manor and Harvest Event are both great examples. From what I've seen pretty much all halloween maps are set at night.
Additional References:
http://forum.r2games.com/attachment.php?attachmentid=109555&d=1414172296
http://orig02.deviantart.net/bad7/f/2007/052/1/2/jewish_graveyard_ii_by_frederikm.jpg
Looking for even more resources?
Head on over to this thread and take a look, architectural references are always handy.
TODO: Western
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