Here's my judge feedback from the contest so you can find/read it easier:
cp_overgrown
God, it's a beautiful map. Brilliant use of the ivy with the jungle assets, and I love seeing a map with rain! It's a far better take on the idea than Abandoned Upward (which was already abandoned, so...?). This is some of your best detailing yet!
I've already left you lots of feedback about the area between A and B, so just mentally insert that here. To sum up: I don't like it that well. Now here's what I don't like about some other areas.
http://i.imgur.com/xzajQCh.jpg
One thing I touched on in that other post is visibility. In this picture, we can see that none of BLU's paths to the point offer any visibility of what they are running toward. I've found it's pretty easy for RED to hold a bit further forward than you'd think makes sense in the A yard and successfully lock BLU out, because their options are so miserable. Here we've got two drop downs (one more blind than the other) and a door right at the bottom of a ramp.
http://i.imgur.com/wf6vCg7.jpg
And this wooden walkway doesn't really help you either, as an attacker. It's terrible to stand in here and an engie set up around here can pretty easily make that route almost useless.
http://i.imgur.com/D9WGOwD.jpg
When it comes to the big door, RED can watch BLU feet way before BLU can see anything. A competent RED team can shut the map down here.
After playing this about a dozen times, I've realized I enjoy attacking A less and less every time. After taking A, I don't really spend time fighting on/around B (hence I've had so little feedback on it) because the A->B connector and area just past it is so miserable. I never feel rewarded. Everything seems like a brick wall. Win or lose, I find myself zombielike. I know you had a goal to make a fully detailed, RC level map in 72 hours. I feel like you got there, but only if you ignore that the gameplay doesn't really work. With the amount of work you put into detailing, I know that some more testing and a few more iterations could have made this map AMAZING. As it stands, the more players get to know the map, the less fun I've had, and it's all because of little things that will be trivial to adjust but so important in fixing some of the layout problems. Obviously stuff like the A->B routes need to be rebuilt from scratch probably, but other things, like entering the A yard, are so quick to fix!
I know that this map will be really fun in just one or two versions. Unfortunately, my honest opinion is that people are letting their votes be swayed by the detailing here quite a bit.
+ unique, memorable B layout
+ good geometry around points--nothing feels like cookie cutter tf2
- miserable spawn->A connectors
- even worse A->B connectors
- train route is half-baked
6/10
Really excited to see where this goes next. I hope you've got plans or have already been working on it in the background!