Brazil

KotH Brazil 2015-09-02

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Idolon

they/them
aa
Feb 7, 2008
2,123
6,137
I think Echo and Scope are probably your best bets in terms of memorability. I would go with Echo just because Scope reminds me of mouthwash.
 

RaVaGe

aa
Jun 23, 2010
733
1,210
It's there, RC1 !

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https://dl.dropboxusercontent.com/u/4055243/koth_brazil_rc1.zip

So, a huge thanks to everyone who helped me during all the development of this level, especially to :

Heyo for his awesome custom content, and all the extra props he made for me, big up dude.
NassimO for the Hurg overlay and much more.
TF2Maps for all the usefull playtests we made on it.
Yyler who made some changes on the initial layout.

And everyone I forget about, thanks.

The maps is in the first release candidate, I still have to make some playtest, and fix some minors things, oh and I decided to keep Brazil for the name, more infos soon. (And if an admin could chang ethe name of the thread it would be nice, thanks).
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
That's just so sexy. When are we gonna see it on the showcase? Hmm? I mean, I don't know how it plays because I haven't seen it on gamedays genuinely ever but I think it deserves to be on the pedestal based on looks alone. Downloading so I can run around.
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
Some notes I made while running around:

  • Deathpits need death pit signs. Especially because of how unthreatening the deathpit looks, so you may need 3: one on each side and one by the health kit.
  • I'm not a massive fan of the couple of windows around that you can shoot through. To my mind, their only use is for extremely well protected snipers given their size, which is real frustrating.
  • Is it too late to move the entire deathpit a little lower? It just doesn't seem like a death fall. You may say that that's not scientifically accurate, but I doubt anyone would notice. You've probably heard this complain before, however, so I guess your mind's pretty set on the issue.
  • Would you be able to clip the covering over a few of the doorways, especially for the doors out of spawn? I can't really imagine that we want to encourage spawncamping.
  • Have you had this competitively tested? Obviously in RC form you're not really able to make changes that they would demand, but it would at least be nice to see whether it stands a chance. Maybe you'll end up making a pro version.
  • Frozen's such a meanie. :)
 
Sep 19, 2010
475
499
Map looks really nice! Downloaded it so I could have a better look and stumbled upon a few minor things you might want to fix in your next release.

- Noclip face showing outside of Red spawn (forgot to look at Blu)
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- These stairs need to be clipped on both sides
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- Maybe this was one of the windows Rubbishy was talking about. You're able to jump on the crates and get a pretty good view of the control point.
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- The window on this door isn't in the middle. The one on Red's side is.
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RaVaGe

aa
Jun 23, 2010
733
1,210
dish.jpg


Frozen will probably be happy like that.

As i'm working on the RC2 and barely had zero playtest/feedbacks, I will merely fix the known bugs and let it sink into the forum archives.
 

Harribo

aa
Nov 1, 2009
871
851
As i'm working on the RC2 and barely had zero playtest/feedbacks, I will merely fix the known bugs and let it sink into the forum archives.

I think the 0 playtests/feedback is on you to be honest, it's high time you get this map out there properly to other TF2 communities and see what the public think of it, for instance I know of a german TF2 community (http://steamcommunity.com/groups/schlachtfestchen) that have had your map in thier nominate rotation for like 3-5 months. Go talk to them and play in one of thier custom map evenings and see what they think for instance.

Here is bunch of communities I found once when I did a quick search for some that could be interested in custom maps:

Good Luck!
 

YOYOYO

47 crashes and counting
aa
Jul 10, 2017
620
555
congratz on getting into game. That's what's happening, right?
 

RaVaGe

aa
Jun 23, 2010
733
1,210
Thanks guys, yeah it's been quite a ride during all those years. Was quite coming out of the blue, especially since I left mapping, but nonetheless a nice news.