well then I guess I should go before I make a bigger fool of myselfThere's a solution to this in the third post of the thread, coltn
well I would look at how valve does their fences as such, but basically all fences have a solid mesh that stops just about everything, and to fix the not able to stand on top: use a player clip (just type clip into materials window, it should be the first one there) from the bottom of the fence (or top) and drag upwards to the skybox, so you don't get little nooks that players can stand on and exploit.I'm trying to make a security fence at the edge of the map not be possible to stand on, but still possible to be shot.
use a player clip and drag upwards to the skybox.
People will surf those, you really need to clip it all the way to the ceiling.No, I put ramps so people slide off the top of the fence and can't stand on it.
This is probably the cleanest way to do it. Fewer brushes and no ramps. I can't remember if that allows projectiles through, thoughYou could disable collision on the fence prop and clip all the way down to the floor.