zythectf

CTF zythectf a4

zythe_

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aa
Feb 20, 2018
518
306
Mar 23, 2010
1,872
1,696
cause im insane and like to watch ctf maps
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i feel like having 3 doorways (one hidden in this screenshot) into the intel shortcut makes it too hard to use the intel-overlooking windows without getting shot in the back. it seems (and is) lame to have just one big route into the chintel windows, but i've found in my chin ctfs it creates predictability of where enemies will flank you and creates much-needed safety for those shooting intel sentries from the windows. its a dang shame but just something i noticed.
 
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zythe_

✖ ✖ ✖
aa
Feb 20, 2018
518
306
zythe_ updated zythectf with a new update entry:

a2 - update

whats new?
  • fixed red being able to open blu spawn doors
  • redesigned mid!
    -added sawblades!
    -added more health and ammo
    -blocked sightlines (hopefully)
    (i hate this mid currently. it'll be up for another redesign in the future)
  • added chicken-wire in some support structures
  • one way door at intel will no longer lock itself
  • added optimization measures
  • improved lighting
  • clipped off area under spawn balcony
  • minor changes
thanks to all the...

Read the rest of this update entry...
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
518
306
zythe_ updated zythectf with a new update entry:

a3 - update

whats new?
  • fixed being able to stand on some lights
  • added flag reset trigger in death pit
  • made one way door slower so it doesent catch and kill people
  • removed shack on mid and replaced it with a concrete block and tire
  • added better signposting
  • decreased fog radius
  • clipping improvements
  • detailing improvements
  • streamlining
thanks to all the playtesters!

Read the rest of this update entry...
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
518
306
zythe_ updated zythectf with a new update entry:

a4 - update

whats new?
  • the floor one way door will now lock itself again
  • added a second dropdown door to bypass the floor door locking
  • raised all the windows to the same level
    - this has been done to prevent demomen from stickytrapping the inside.
  • added additional window to first drop down to catch blind spots
  • shot-clock mode has been disabled
  • clipping improvements
  • lighting improvements
  • minor changes
thanks to all the playtesters!

Read the rest of this update entry...