i feel like having 3 doorways (one hidden in this screenshot) into the intel shortcut makes it too hard to use the intel-overlooking windows without getting shot in the back. it seems (and is) lame to have just one big route into the chintel windows, but i've found in my chin ctfs it creates predictability of where enemies will flank you and creates much-needed safety for those shooting intel sentries from the windows. its a dang shame but just something i noticed.
redesigned mid!
-added sawblades!
-added more health and ammo
-blocked sightlines (hopefully) (i hate this mid currently. it'll be up for another redesign in the future)
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