CP Xarksmap A5

A Granary themed CP5 map

  1. Xarks

    Xarks L1: Registered

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    Xarksmap - A Granary themed CP5 map

    First off, I know the name is uncreative. I can't think of a better one atm. The map is in a very early stage, hence the alpha tag. I think i have most of the gameplay fundamentals down. I'd love criticism of the map so far, negative or positive.
     
  2. Yaki

    Yaki L6: Sharp Member

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    Get this map onto the server to test! I'd love to try it.
     
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  3. Billo

    aa Billo

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    it looks like this is your first map and i got to say it looks great. I see some really interesting geometry and ideas going on and i cant wait to give it a shoot. One thing though. judging by the screenshots the map has Full Bright enabled ( it should be because of hammer ) recompile the map with normal settings on so when we eventually play the map it will be more enjoyable. ( cuz full bright hurts our eyes )
     
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  4. Xarks

    Xarks L1: Registered

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  5. Xarks

    Xarks L1: Registered

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  6. rafradek

    rafradek L1: Registered

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    I suggest not using the orange dev texture, it doesn't look as good as white or gray ones, plus they are more team neutral.
     
    • Agree Agree x 3
  7. Xarks

    Xarks L1: Registered

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    Update Notes
    - Fixed some sniper sightlines
    - Changed orange textures to gray textures
    - Made the hazard signs around the points lower for improved gameplay
    - Second point redesigned for balance
    - Increased the length of the last area and redesigned some parts for balance
    - Recreated a better chokepoint at middle
    - Swapped forward-spawns in the middle area
    - Removed wrongly placed entities (such as health packs)

    Ridiculous respawn timers were noted as a big problem for players, as it is set to 20 by default. Although, as a relatively new mapper i will have to look into fixes for that in another update, along with better lighting. I just wanted to get these other fixes out as soon as possible.

    Read the rest of this update entry...