Worlds best -Hammer- SteamPipe Quickfix - except this isn't a 'fix'

Discussion in 'Mapping Questions & Discussion' started by Fish 2.0, Jun 1, 2013.

  1. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    Oh no, hammer isn't working from the sdk menu!


    ...\Steam\SteamApps\common\Team Fortress 2\bin

    hammer.exe



    Done.
     
  2. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    except that file cant parse tool textures and will invariably tell you that every compile has a leak.

    nice try though
     
  3. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    Small payoff for what inevitably will be fixed soon (ish). Majority of the time if you know what you're doing in Hammer you shouldn't get a leak, and if you do have one it won't be map-breaking.
     
  4. Crash

    aa Crash func_nerd

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    I haven't done any full compiles yet, but fast compiles are turning out fine and I haven't had any leak issues using that method.

    I guess I'm just lucky?
     
  5. Prestige

    aa Prestige im not gay anymore

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    my hammer.exe from bin is working gr8
     
  6. Crash

    aa Crash func_nerd

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  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    ...what? is this some new problem now? I mean, it worked for me the couple times I was testing stuff to update my pack. If you aren't using the batch file, that is likely the problem. It sets the required environment variables if they are missing, which would cause the compilers to fail I believe.
     
  8. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    I mean I just started using hammer.exe and I haven't had any leaks reported in my map compiles so yeah, but whatever floats your boat I guess.
     
  9. wareya

    wareya L7: Fancy Member

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    I've been using it flawlessly for weeks.
     
  10. PwnerJohn

    PwnerJohn L1: Registered

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    Yes.
    I took the GameConfig.txt [new one] from steamapps\common\team fortress 2\bin

    and replaced it in steamapps\username\sourcesdk\bin\orangebox\bin GameConfig.txt [old one]

    VBCT works fine after that...

    credits to bshear for helping me fix it
     
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    Last edited: Jun 3, 2013
  11. Prestige

    aa Prestige im not gay anymore

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    this broke my hammer :(:(:(

    if i did it right. i changed my gameconfig.txt in hammer from the first file location you said to the second one.
     
    Last edited: Jun 2, 2013
  12. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    You can't specify a gameconfig.txt in Hammer, per se, there is no setting for it because it is the file that all the game settings in Hammer are stored in. It is just a text file in the bin folder.

    What he is saying is replace sourcesdk\bin\orangebox\bin\gameconfig.txt (the file VBCT is looking at, presumably) with the file from common\team fortress 2\bin so that VBCT will be pointed to the correct tools.
     
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  13. PwnerJohn

    PwnerJohn L1: Registered

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    Yes, this is correct. I'm assuming since everything is to the new hammer, the old config files won't be touched. So VBCT can use it without having other things broken. I'll reword it because it seems very confusing.
     
    Last edited: Jun 3, 2013
  14. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    No, I mean it will render sky texture and not understand that the map is sealed, making everything fullbright
     
  15. Crash

    aa Crash func_nerd

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    I haven't had this problem using this method at all.
     
  16. duppy

    duppy L1: Registered

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    Are you still using the SDK beta, Penguin? Before I opt'd out of the sdk beta, I was getting fullbright maps with tool textures visible too.

    Right click TF2 in Steam, go to Properties, then Beta tab, and make sure it's set to "NONE - Opt out of all beta programs". The SDK and TF2 the game are now combined into one thing...no need to download/install anything other than TF2 itself. Also, make sure to run Hammer.bat which should be in "Steam\steamapps\common\Team Fortress 2\bin\".
     
  17. Izotope

    aa Izotope Never releases maps

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    I'm using /common/Team Fortress 2/bin/hammer.exe - works just fine for me.
    Full compiles are flawless.