Woodbridge ver. a5 is here! I spent a lot of time fixing up A and redoing the right-side flanks into last. Here's hoping that the map is a little smaller, and that the flow is a little more sensible.
Download:
https://www.dropbox.com/s/esvnvyljb4viqf6/pl_woodbridge_a5.bsp?dl=0
Screenshots:
https://imgur.com/a/1Mge3
Changelog:
A Narrowed transition between A and B
A Raised elevation of area of side flank
A Moved right-side wall out to match wall by boardwalk flank
A Added sheet metal to sides of bridge
A Opened up route between yard and sub-bridge behind rock
A Shrunk area from BLU spawn to 2nd Jungle Gym
A Added house in yard
A Removed large rock from yard
A Adjusted placement of tracks
A Added pickups beneath bridge
A Added pickups behind and in house
A Walled off back corner of barn
A Moved medium health in barn toward entrance
B Upgraded small ammo pack on cliff to large
B Upgraded small health and ammo on boardwalk to medium
B Added medium ammo pack on RED patio
B Extended RED directional sign into track
B Added props to storage
B Fixed floating cart going up and down slopes
B Shrunk chickenwire flank
B Shrunk BLU door into chickenwire flank
B Enlarged fence in chickenwire flank
B Added raised deck in A-B choke
B Fixed protruding arrow from spawn
B Added areaportals into storage
B Added areaportals into barn
C Added env_cubemap for water textures
C Fixed RED players getting stuck in first spawn after 2nd is capped
C Widened hallway from garage to water
C Added props to barn
C Changed door into barn to shutter
C Added pickups to yard
C Added pickups outside of barn
C Added fences in barn to block easy B to C jumps
C Slanted top of shed and added nobuild zone
C Slanted top of bridge to remove buildability
C Blocked out area below arch
D Removed shed and simplified associated flank
D Removed ability to jump onto big rock from bunker roof
D Lowered window flank height
D Removed tunnel exit into last
D Added dropdown from shed flank into tunnel
D Added trigger_hurt after cap
D Added props to kitchen
D Raised walls by lower RED spawn door
D Blocked sightline across log from D
D Added props outside of garage
D Added areaportals into dropdown tunnel
D Added areaportals into kitchen
D Fixed water beneath bridge rendering as opaque