Discussion in 'WIP (Work in Progress)' started by slick50, Sep 4, 2008.
Here is a new vip map im working on.
It will be using the hunted mod.
Some very large flat surfaces. Might want to break up those buildings a bit, add sloping rooftops etc.
A lot of those windows require "sinking" into the walls, you'll need to provide notches in your brush geometry to sink the windows in.
The textures on the blue building are way too repetitive. Stretching may not provide good results, so maybe you should just change the texture. I know you probably want it to be blue, but other cold colors fit the BLU theme as well.
You should also add some bumps and unevenness in the ground using displacements.
It's really promising, anyway.
Separate names with a comma.