Ha, I only registered on the forums because I wanted to say how awesome this map is - even at this still somewhat early stage (I wish some finished maps were as good as this ;-).
I'm a great fan of cp_science and the updated cp_science2 although some people are having orientation problems even with the HUGE friggin' arrows on the walls - in my opinion this is the best scripted map I've ever screen with so many things changing dynamically.
tc_meridian might be even more complicated scripting-wise, I guess, but it's not as noticeable, I guess since major changes happen mostly between the rounds or after start-up.
Kudos to all three devs of the map - a friend of mine told me about it but I managed to play only a very short round after I joined. Some people said it was hard for them to find servers running the map - as the public relations manager for the
Special Attack community we'll be glad to help you out with large-scale map tests.
We are looking for a closer cooperation with map and mod developers so we will surely put tc_meridian into the map cycle of our main servers (servers #1-3) for a while. We are currently expecting a hardware upgrade for the machine that runs our first two servers so no major changes will be possible until next week and we already have one map for tests in our queue - dom_canalzone_b3 by Vilepickle.
I'll post about our servers (Server #5 is a pure Custom Map Server - the best or most promising projects land in its map cycle) and developer-cooperation program in the Server forum.
Update:
I posted the thread as promised:
http://forums.tf2maps.net/showthread.php?t=3098